AI Insights · Timothy · April 2022
Top 5 Military Games on Android in Russia Q1 2022
A detailed look at the performance of the top 5 military games on Android in Russia during the first quarter of 2022, based on data from Sensor Tower.
In the first quarter of 2022, the top 5 military games on the Android platform in Russia saw varied performance in terms of downloads, revenue, and active users. Here's a closer look at how these games fared, based on data from Sensor Tower.
Standoff 2 from AXLEBOLT LTD experienced notable fluctuations in its weekly revenue, starting at approximately $157K in the last week of December and peaking at around $216K in the first week of January. This game saw a dip to $112K in early March. Weekly downloads started at nearly 165K and showed a gradual decline, reaching about 98K by the end of February before slightly recovering in March. Active users peaked at around 4.48M in early February but saw a steady decline to approximately 4.12M by mid-March.
Call of Duty: Mobile Season 8 published by Activision Publishing, Inc., maintained a relatively steady revenue stream, hovering around $55K for most of the quarter, with a significant spike to approximately $71K in mid-March. Downloads fluctuated between 24K and 34K, showing a slight dip in mid-March. Active users remained fairly consistent, ranging from about 568K to 647K, with a noticeable increase towards the end of the quarter.
Top War: Battle Game by RiverGame saw its weekly revenue start at around $46K and gradually decline to about $9.7K by early March. Downloads showed a significant peak at 16.8K in mid-February before dropping to about 2.9K by mid-March. Active users saw a peak of approximately 90K in late February but decreased to around 52K by mid-March.
Warpath: Ace Shooter from LilithGames had its weekly revenue starting at about $36K, with a steady decline to roughly $7K by early March. Downloads saw a peak at 20.7K in late February before dropping to around 3.3K by the end of March. Active users increased from approximately 60K in late December to a peak of about 95K in late February, before declining to around 66K by the end of the quarter.
World War Heroes — WW2 PvP FPS by Azur Interactive Games Limited had a starting revenue of around $13K, which saw a significant drop to about $1K by early March. Downloads fluctuated, peaking at about 30.6K in mid-January before declining to around 7.4K by late March. Active users started at approximately 56K, peaking at around 61K in mid-January, and then gradually decreasing to about 31.5K by the end of the quarter.
These insights into the performance of top military games in Russia on the Android platform highlight trends that can help developers and publishers strategize for future growth. For more detailed insights, visit Sensor Tower.